AI Insights · Timothy · April 2022
Top 5 Wuxia Games on iOS in Central America: Q1 2022 Performance
Discover the performance trends of the top 5 Wuxia games on iOS in Central America during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Wuxia games on iOS in Central America showcased varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of each game.
Yong Heroes saw a fluctuating download trend, starting with 171 downloads in the first week of January and ending with 58 downloads in the last week of March. Active users followed a similar pattern, with a peak of 204 in late December 2021, declining to 79 by the end of March 2022. The game did not generate any revenue during this period.
Immortal Taoists-idle Games experienced a steady revenue flow with notable peaks. Revenue started at approximately $59 in late December, rising to $117 in late February, and ending at around $79 in the last week of March. Downloads showed a significant drop mid-quarter, from 112 in mid-January to just 5 by the end of March. Active users decreased from 140 in late December to 53 by the end of March.
Perfect World Mobile demonstrated strong revenue performance, beginning with roughly $1K in late December and peaking at around $3.1K in late January. However, revenue dropped significantly to $185 by the end of March. Downloads remained minimal, with a high of 19 in early January and zero downloads towards the end of the quarter. Active user data was sparse, with numbers showing activity only in January and early February.
Jade Empire™: Special Edition exhibited modest revenue gains with fluctuations. The game earned $11 in early February, peaked at $27 in late February, and had no revenue by the end of March. Downloads were minimal, with a peak of 7 in early February and none recorded for several weeks. There is no active user data available for this game.
Ode To Heroes had minimal activity in terms of downloads and revenue. The game saw a peak of 5 downloads in early January and no downloads in several weeks. Revenue was also low, starting with no earnings and peaking at $24 in early March before dropping to $1 by the end of the quarter. Active user data is not available for this game.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.